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Event types

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Events
Below are listed all the types of events that are available for event creating here on the site. Most of these types of events have additional information connected to themselves that will be automatically displayed on the event-page once the event has been created. This information can be edited by any member.Types of Events
  1. Epic Battale

    Epic Battle

    Participants: 2, 6, 12
    No description available.
    1. Helm's Deep

      Helm's Deep

      Participants: 2, 6, 12
      No description available.
      1. Helm's Dike

        Helm's Dike

        Participants: 2, 6
        No description available.
      2. Deeping Wall

        Deeping Wall

        Participants: 2, 12
        No description available.
      3. Deeping-coomb

        Deeping-coomb

        Participants: 2
        No description available.
      4. Glittering Caves

        Glittering Caves

        Participants: 2, 3
        No description available.
      5. The Hornburg

        The Hornburg

        Participants:
        No description available.
  2. Fellowship

    Fellowship

    Participants: 6
    No description available.
    1. Battlefield

      Battlefield

      Participants: 6
      No description available.
      1. The Battle for Aughaire

        The Battle for Aughaire

        Participants: 6

        Mordirith, the Steward of Angmar was believed defeated, but such hope was in vain. According to the armies of Angmar, Mordirith has returned and now stretches forth his hand to crush the Trév Gallorg in Aughaire....

      2. The Battle Before the Rammas Deluon

        The Battle Before the Rammas Deluon

        Participants: 6

        The might of Angmar rallies to defaet the Trév Gallorg. Reinforcements from Urugarth and Carn Dûm march through the swamp of Malenhad towards Rammas Deluon. It falls to the Champions of Eriador to stop them....

      3. The Battle of Rhunendin

        The Battle of Rhunendin

        Participants: 6

        There is a chance to bring security to Aughaire, for at least a little while, but it will require courage of the greatest magnitude. The armies of Angmar must be met upon their own land... they must be defeated at Rhunendin....

      4. Battle of Lórien

        The Battle of Lórien

        Participants: 6

        The Orcs of Moria have come down from the mountains, and as they launch their attack on Lothlórien, Elf and Elf-friend alike must stand against them, or perish...

    2. Book

      Book

      Participants: 6
      No description available.
      1. Volume I - The Shadows of Angmar

        Volume I - The Shadows of Angmar

        Participants: 6

        Assist your homeland as dark forces threaten.

        1. Volume I: Book 1 - Stirrings in the Darkness

          Book 1 - Stirrings in the Darkness

          Participants: 6

          Help the Rangers protect Bree-land, as one of their own is turned against them.

        2. Volume I: Book 2 - The Red Maid

          Book 2 - The Red Maid

          Participants: 6

          Assist Radagast the Brown in the Lone-lands.

        3. Volume I: Book 3 - The Council of the North

          Book 3 - The Council of the North

          Participants: 6

          Aid Men, Elves and Dwarves in the North Downs so they can gather for a council.

        4. Volume I: Book 4 - Chasing Shadows

          Book 4 - Chasing Shadows

          Participants: 6

          Search for the missing Black Rider in the Trollshaws with the help of the sons of Elrond, then assist Legolas in finding the source of the uncovered evil.

        5. Volume I: Book 5 - The Last Refuge

          Book 5 - The Last Refuge

          Participants: 6

          Venture into the Misty Mountains and search for Skorgrím and the Black Rider with the assistance of Gloin and Gimli.

        6. Volume I: Book 6 - The Fires in the North

          Book 6 - The Fires in the North

          Participants: 6

          Uncover the secrets of Angmar's dreaded Watching Stones with the help of a Ranger in Aughaire.Note: Completing this book will allow you to pass through Rammas Deluon without being instantly defeated.

        7. Volume I: Book 7 - The Hidden Hope

          Book 7 - The Hidden Hope

          Participants: 6

          Find the hidden Ranger refuge in northern Angmar and assist them in rescuing Golodir.Note: Completing this book will get you the key to the gates of Carn Dûm.

        8. Volume I: Book 8 - The Scourge of the North

          Book 8 - The Scourge of the North

          Participants: 6

          Rekindle Golodir's hope and help him in an attempt to defeat Mordirith, the steward of Angmar in Carn Dûm.

        9. Volume I: Book 9 - The Shores of Evendim

          Book 9 - The Shores of Evendim

          Participants: 6

          Uncover more about the mysterious Sara Oakheart while venturing to Barad Gúlaran.

        10. Volume I: Book 10 - The City of the Kings

          Book 10 - The City of the Kings

          Participants: 6

          Help the Dunedain in the battle for Annúminas against the Angmarim.

        11. Volume I: Book 11 - Prisoner of the Free Peoples

          Book 11 - Prisoner of the Free Peoples

          Participants: 6

          Explore Tâl Bruinen in the Trollshaws while searching for Narchuil, the ring of Amarthiel.

        12. Volume I: Book 12 - The Ashen Wastes

          Book 12 - The Ashen Wastes

          Participants: 6

          Rescue Laerdan and continue the search for Narchuil.

        13. Volume I: Book 13 - Doom of the Last-king

          Book 13 - Doom of the Last-king

          Participants: 6

          Attempt to locate the missing half of Narchuil in the frozen wastes of Forochel.

        14. Volume I: Book 14 - The Ring-forges of Eregion

          Book 14 - The Ring-forges of Eregion

          Participants: 6

          Assist and then pursue Laerdan as he tries to rescue his daughter.

        15. Volume I: Book 15 - Daughter of Strife

          Book 15 - Daughter of Strife

          Participants: 6

          Help Narmeleth to prove her purification and to defeat Mordirith and Mordrambor once and for all.

      2. Volume II - Mines of Moria

        Volume II - Mines of Moria

        Participants: 6

        Assist the Fellowship as they prepare to leave Rivendell in their quest to destroy the One Ring.

        1. Volume II: Book 1 - The Walls of Moria

          Book 1 - The Walls of Moria

          Participants: 6

          Assist Bósi's dwarvish expedition to clear the Hollin Gate and gain access to Moria.

        2. Volume II: Book 2 - Echoes in the Dark

          Book 2 - Echoes in the Dark

          Participants: 6

          Help the Iron Garrison expedition establish a first foothold within Moria.

        3. Volume II: Book 3 - The Lord of Moria

          Book 3 - The Lord of Moria

          Participants: 6

          The dwarves are determined to retake their halls, perhaps too eagerly. They need your assistance.

        4. Volume II: Book 4 - Fire and Water

          Book 4 - Fire and Water

          Participants: 6

          The orcs strike back.

        5. Volume II: Book 5 - Drums in the Deep

          Book 5 - Drums in the Deep

          Participants: 6

          Some force has allied itself with the orcs of Moria. Discover who/what it is.

        6. Volume II: Book 6 - The Shadowy Abyss

          Book 6 - The Shadowy Abyss

          Participants: 6

          You have made your way through Moria. The dwarves seek aid from Lothlórien and Galadriel.

        7. Volume II: Book 7 - The Leaves of Lórien

          Book 7 - The Leaves of Lórien

          Participants: 6

          Reunite with the Fellowship of the Ring and help forge an alliance between the Dwarves of Khâzad-dûm and the Elves of Lothlórien.

        8. Volume II: Book 8 - Scourge of Khazad-dûm

          Book 8 - Scourge of Khazad-dûm

          Participants: 6

          Return to Moria to thwart the evil influence of Dol Guldur.

        9. Volume II: Book 9 - Fortress of the Nazgul

          Book 9 - Fortress of the Nazgul

          Participants: 6

          Join the Malledhrim as they prepare to assault Dol Guldur, the fortress of the Nazgul.

        10. Volume II: Epilogue - Of Elves and Dwarves

          Epilogue - Of Elves and Dwarves

          Participants: 6
          No description available.
      3. Volume III - Allies of the King

        Volume III - Allies of the King

        Participants: 6

        Answer the call of Elrond Halfelven.

        1. Volume III: Book 1 - Oath of the Rangers

          Book 1 - Oath of the Rangers

          Participants: 6

          Travel throughout Eriador to gather the Grey Company.

        2. Volume III: Book 2 - Ride of the Grey Company

          Book 2 - Ride of the Grey Company

          Participants: 6

          Assist the Rangers on the first leg of their journey south.

        3. Volume III: Book 3 - Echoes of the Dead

          Book 3 - Echoes of the Dead

          Participants: 6

          Discover more about the mysterious dwarf Nár.

        4. Volume III: Book 4 - Rise of Isengard

          Book 4 - Rise of Isengard

          Participants: 6

          Travel to Dunland, and uncover the influence of Saruman the Many-Coloured there. Aid the Grey Company in halting Saruman's advances, ally or do battle with the tribal Dunlendings, and tread the valley of Nan Curunír; where the enemy fortress of Isengard looms.

        5. Volume III: Book 5 - The Prince of Rohan

          Book 5 - The Prince of Rohan

          Participants: 6

          The time has come to part ways with the Grey Company, who must soon begin the next leg of their journey. Your aid, however, is required at the Fords of the Isen: where Prince Théodred of the Mark is preparing to do battle against Saruman's forces to secure the Gap of Rohan.

        6. Volume III: Book 6 - Mists of Anduin

          Book 6 - Mists of Anduin

          Participants: 6

          Seek the wisdom of the Lady Galadriel after experiencing troubling dreams, witness the return of Gandalf, now the White, and ride South past the Great River... towards Rohan.

        7. Volume III: Book 7 - A Fellowship Endangered

          Book 7 - A Fellowship Endangered

          Participants: 6

          The Fellowship of the Ring is in peril. At Galadriel's behest, you must lead a fellowship of your own to discover their fate.

        8. Volume III: Book 8 - Into the Riddermark

          Book 8 - Into the Riddermark

          Participants: 6

          You must pursue the Uruk-hai (and the Fellowship they endanger) across the plains of Rohan. To do that, you're going to need a better horse...

        9. Volume III: Book 9 - The Third Marshal

          Book 9 - The Third Marshal

          Participants: 6

          Ride with Éomer, the Third Marshal, to learn what became of the Uruk-hai, and what is to come for Rohan.

        10. Volume III: Book 10 - Snows of Wildermore

          Book 10 - Snows of Wildermore

          Participants: 6
          No description available.
        11. Volume III: Book 11 - The Golden Hall

          Book 11 - The Golden Hall

          Participants: 2, 3, 6
          No description available.
        12. Volume III: Book 12 - War in the Westemnet

          Book 12 - War in the Westemnet

          Participants: 2, 3, 6
          No description available.
        13. Volume III: Book 13 -  Helms Deep

          Book 13 - Helms Deep

          Participants: 2, 3, 6
          No description available.
    3. Fun Run

      Fun run

      Participants: 6, 12, 24
      No description available.
    4. Grind

      Grind

      Participants: 6
      No description available.
      1. Deed

        Deed

        Participants: 6
        No description available.
      2. Reputation

        Reputation

        Participants: 6
        No description available.
    5. Instance

      Instance

      Participants: 6
      No description available.
      1. Eriador

        Eriador

        Participants: 6
        No description available.
        1. Annúminas

          Annúminas

          Participants: 6

          Annúminas is an area within Evendim in the southern region. Here lies three instances: Glinghant, Haudh Valandil and Ost Elendil.

          1. Glinghant

            Glinghant

            Participants: 6

            Glinghant, the gardens of Annúminas — once a place of great beauty, now overgrown and fallen into ruin. The stagnant of waters of the gardens have become corrupted by the fell spirits of Angmar, and evil Men do their bidding...

          2. Haudh Valandil

            Haudh Valandil

            Participants: 6

            The Lords of Umbar, sorcerers trained by Sauron, the great Necromancer, seek to bring terror to Annúminas by raising the remains of Valandil, third King of Arnor, as a terrible wight. Only the most courageous of the Free Peoples will be able to put an end to their evil deeds. . . .

          3. Ost Elendil

            Ost Elendil

            Participants: 6

            The Black Numenoreans in league with Amarthiel have come to Ost Elendil, seeking to establish a foothold in Annúminas, while the Rangers of the North assail the city of their fathers in a desperate attempt to drive them forth.

        2. Barad Gúlaran

          Barad Gúlaran

          Participants: 6

          Having obtained all the tools they need to contain a terrible spell, the sorcerers of Angmar retreat to Barad Gúlaran to fulfil the commands of their mistress Amarthiel, while the Rangers of the North seek to hinder them...

        3. Carn Dûm

          Carn Dûm

          Participants: 6

          Carn Dûm, the capital of Angmar and the former stronghold of the Witch-king. Angmar's shadow has returned to this city in the form of the False King, Mordirith, Steward of Angmar.

        4. Fornost

          Fornost

          Participants: 6

          Fornost flourished as the last capital of the fallen North Kingdom until it was destroyed by the Witch-king of Angmar. A year later Earnur, last king of Gondor, along with Glorfindel and forces from Rivendell, defeated the Witch-king and drove his forces off. However, the city soon fell into decay and ruin. For roughly a thousand years now, it has become the haunt of orcs and fell things, and men call it "Deadman's Dike".

          1. Wraith of Water

            Wraith of Water

            Participants: 6

            Fornost flourished as the last capital of the fallen North Kingdom until it was destroyed by the Witch-king of Angmar. A year later Earnur, last king of Gondor, along with Glorfindel and forces from Rivendell, defeated the Witch-king and drove his forces off. However, the city soon fell into decay and ruin. For roughly a thousand years now, it has become the haunt of orcs and fell things, and men call it "Deadman's Dike".

          2. Wraith of Earth

            Wraith of Earth

            Participants: 6

            Fornost flourished as the last capital of the fallen North Kingdom until it was destroyed by the Witch-king of Angmar. A year later Earnur, last king of Gondor, along with Glorfindel and forces from Rivendell, defeated the Witch-king and drove his forces off. However, the city soon fell into decay and ruin. For roughly a thousand years now, it has become the haunt of orcs and fell things, and men call it "Deadman's Dike".

          3. Wraith of Fire

            Wraith of Fire

            Participants: 6

            Fornost flourished as the last capital of the fallen North Kingdom until it was destroyed by the Witch-king of Angmar. A year later Earnur, last king of Gondor, along with Glorfindel and forces from Rivendell, defeated the Witch-king and drove his forces off. However, the city soon fell into decay and ruin. For roughly a thousand years now, it has become the haunt of orcs and fell things, and men call it "Deadman's Dike".

          4. Wraith of Shadow

            Participants: 6

            Fornost flourished as the last capital of the fallen North Kingdom until it was destroyed by the Witch-king of Angmar. A year later Earnur, last king of Gondor, along with Glorfindel and forces from Rivendell, defeated the Witch-king and drove his forces off. However, the city soon fell into decay and ruin. For roughly a thousand years now, it has become the haunt of orcs and fell things, and men call it "Deadman's Dike".

        5. Garth Agarwen

          Garth Agarwen

          Participants: 3, 6

          Garth Agarwen ... The ruins of an ancient fortress of Rhudaur, now overrun by corrupted nature and a vile necromantic power out of Angmar. The most terrible power still remains to be confronted.

          1. Arboretum

            Arboretum

            Participants: 3

            Once a lush garden the Arboretum's caretaker, Grimbark, was driven mad when the Red-maid fell to corruption. Now, Grimbark forces all vestige of uncorrupted life from the Arboretum making it a welcome home for The Dead.

          2. Barrows

            Barrows

            Participants: 3

            At the height of their kingdom, the Men of Rhudaur enshrined their dead within great tombs of stone and built into the ground. At the crest of the tallest barrow, Ivar the Blood-hand, awaits any who would attempt to cleanse the corruption from the land and free the Red-maid from her service to the Darkness.

          3. Fortress

            Fortress

            Participants: 6

            Garth Agarwen... The ruins of an ancient fortress of Rhudaur, now overrun by corrupted nature and a vile necromantic power out of Angmar. The most terrible power still remains to be confronted.

        6. Goblin Town

          Goblin Town

          Participants: 6

          Something stirs beneath the Northern High Pass. In grim tunnels deep beneath the snow, goblins toil and fires glow. The pits of Goblin-town teem once more with living foes.

        7. Inn of the Forsaken

          Inn of the Forsaken

          Participants: 3

          An instance at Forsaken Inn (small fellowship).

        8. In Their Absence

          In Their Absence

          Participants: 3, 6, 12

          Shadows are lengthening throughout Eriador now that many of the Rangers have left for the south-lands, and trouble is brewing in their absence.

          1. The Northcotton Farm

            The Northcotton Farm

            Participants: 3

            Several hobbits have disappeared recently in the vicinity of the Northcotton Farm. It was abandoned years ago, but something stirs within its grounds and a faint, sweet aroma wafts over the walls...

          2. Stoneheight

            Stoneheight

            Participants: 3

            Shadows are lengthening throughout Eriador now that many of the Rangers have left for the south-lands, and trouble is brewing in their absence.

          3. Lost Temple

            Lost Temple

            Participants: 6

            A band of mercenaries led by the Gaunt-lord Ferndur have begun looting hidden Rhudauran temple, left in ruin since the fall of the Northern Kingdoms. What purpose does this servant of darkness have within?

          4. Sâri-surma

            Sâri-surma

            Participants: 6

            An evil presence has descended upon the Ice Bay of Forochel, inhabiting a large glacial iceberg. Having sent several hunters to defeat the evil, the Lossoth have asked you to help them destroy this evil once and for all....

        9. Isengard

          Isengard

          Participants:
          No description available.
          1. Dargnákh Unleashed

            Dargnákh Unleashed

            Participants: 3

            A brave band of adventurers...think you that this drain is long-abandoned? You cannot imagine what lies ahead.

          2. Fangorn's Edge

            Fangorn's Edge

            Participants: 3

            You have found my lumber-camp. Very impressive. Few know of its existence. Do you think you can stop the tide of progress? The war will continue. The time of Man is over.

          3. Pits of Isengard

            Pits of Isengard

            Participants: 3

            Ahhh, you have found the Pits. What lies beneath is but a small taste of what I shall unleash upon Middle-earth. Man cannot stand against my power, and you too will perish.

          4. The Foundry

            The Foundry

            Participants: 6

            Weapons exhibiting unusual qualities have begun to appear amongst the forces sent from Isengard. Upon investigation, a great foundry is rumored to exist beneath Isengard. You seek out to find the source of these weapons.

        10. The Great Barrow

          The Great Barrow

          Participants: 6

          In the southern reaches of the Barrow-downs lies the Great Barrow, or Othrongroth, one of the oldest and largest of the Edain mounds. For many years the Dúnedain of Cardolan protected it, until a great sickness arose from the south. This plague devastated Cardolan, leaving the ancient burial-mounds vulnerable to the horrors of the Enemy.The Witch-king of Angmar sent fell spirits from Angmar and Rhudaur to inhabit the Barrow-downs and turn them into a place of great terror. Taking possession of the rotting remains of the dead, the spirits became barrow-wights, the chief of whom sits in lordship in Othrongroth at the command of the Witch-king. As the Shadows in the East and in the North stir once again, the wights of the Great Barrow arise and stalk the Barrow-downs in service to their master.

          1. The Maze

            The Maze

            Participants: 6

            In the southern reaches of the Barrow-downs lies the Great Barrow, or Othrongroth, one of the oldest and largest of the Edain mounds. For many years the Dúnedain of Cardolan protected it, until a great sickness arose from the south. This plague devastated Cardolan, leaving the ancient burial-mounds vulnerable to the horrors of the Enemy.The Witch-king of Angmar sent fell spirits from Angmar and Rhudaur to inhabit the Barrow-downs and turn them into a place of great terror. Taking possession of the rotting remains of the dead, the spirits became barrow-wights, the chief of whom sits in lordship in Othrongroth at the command of the Witch-king. As the Shadows in the East and in the North stir once again, the wights of the Great Barrow arise and stalk the Barrow-downs in service to their master.

          2. Thadúr

            Thadúr

            Participants: 6

            In the southern reaches of the Barrow-downs lies the Great Barrow, or Othrongroth, one of the oldest and largest of the Edain mounds. For many years the Dúnedain of Cardolan protected it, until a great sickness arose from the south. This plague devastated Cardolan, leaving the ancient burial-mounds vulnerable to the horrors of the Enemy.The Witch-king of Angmar sent fell spirits from Angmar and Rhudaur to inhabit the Barrow-downs and turn them into a place of great terror. Taking possession of the rotting remains of the dead, the spirits became barrow-wights, the chief of whom sits in lordship in Othrongroth at the command of the Witch-king. As the Shadows in the East and in the North stir once again, the wights of the Great Barrow arise and stalk the Barrow-downs in service to their master.

          3. Sambrog

            Sambrog

            Participants: 6

            In the southern reaches of the Barrow-downs lies the Great Barrow, or Othrongroth, one of the oldest and largest of the Edain mounds. For many years the Dúnedain of Cardolan protected it, until a great sickness arose from the south. This plague devastated Cardolan, leaving the ancient burial-mounds vulnerable to the horrors of the Enemy.The Witch-king of Angmar sent fell spirits from Angmar and Rhudaur to inhabit the Barrow-downs and turn them into a place of great terror. Taking possession of the rotting remains of the dead, the spirits became barrow-wights, the chief of whom sits in lordship in Othrongroth at the command of the Witch-king. As the Shadows in the East and in the North stir once again, the wights of the Great Barrow arise and stalk the Barrow-downs in service to their master.

        11. The Halls of Night

          The Halls of Night

          Participants: 3

          The Hillmen of Angmar have discovered an ancient barrow hidden away for centuries. The leaders of Aughaire have called for adventurers willing to brave the tomb rumored to be filled with wealth and riches. Markings surrounding its entrance bear an ominous warning; twisted creatures and slumbering warriors at the foot of a powerful sorcerer...

        12. The Library at Tham Mírdain

          The Library at Tham Mírdain

          Participants: 3

          The Library at Tham Mírdain once held much of the knowledge of the early Age and withstood the brunt of Sauron's attack against Eregion. Though much of the surviving lore was carried away by Elrond Halfelven, the forces of Angmar now seek the remnants....

        13. The School at Tham Mírdain

          The School at Tham Mírdain

          Participants: 3

          The School at Tham Mírdain was once a pinnacle of learning during the age of the Noldor, but it has fallen into disrepair and is overrun by the minions of Saruman, who seeks greater knowledge of the Rings of Power.

        14. The Tomb of Elendil

          The Tomb of Elendil

          Participants: 6

          Respect, the one thing Gwindeth desired most, has earned passage into the tomb of Elendil, the resting place of the last Silithar. But with the lowering of the floods, robbers and thieves have taken the opportunity to plunder the tomb.

        15. Urugarth

          Urugarth

          Participants: 6

          Lying on the outskirts of Carn Dûm is the fortress of Urugarth, home to countless Orcs, goblins, and other curs of Angmar... The breeding grounds of Angmar's horde.

      2. Moria

        Moria

        Participants:
        No description available.
        1. Dark Delvings

          Dark Delvings

          Participants: 6

          In the deepest delvings of Moria dwell nameless things which shun the light and feed on the darkness. The Elves of Lórien strive to constrain the evil creatures, but led by the evil Gurvand, they may be too strong to hold back forever...

        2. Fil Gashan

          Fil Gashan

          Participants: 6

          Fil Gashan is the stronghold of Talug, right hand of Mazog, Lord of Moria. Here, the Orc-general musters an army to make a futile assault upon Lothlórien. Here, he also breeds Orc-warriors of a most deadly skill...

        3. Forges of Khazad-Dûm

          Forges of Khazad-Dûm

          Participants: 6

          There are no greater craftsmen than the dwarves, and no greater forges than those found in the depths of Khazad-dûm. For ages, the dwarves of Khazad-dûm mined and wrought mithril in their great craft-halls, shaping great works until Durin VI delved too deep and awoke his bane, a Balrog of Morgoth.For centuries afterward, the forges of Khazad-dûm lay silent, crumbling from disuse. The Orcs and goblins who came to infest the darkened halls knew not the ways of their use, and stole the valuable metalworks of Durin's Folk. So the forges remain, awaiting the day when dwarves once again kindle their fires – if such a day ever comes.

        4. Forgotten Treasury

          Forgotten Treasury

          Participants: 6

          With greed comes fear, and fortunes won by such means must be protected. The Dwarves who dug this vault sought to protect their wealth, it’s true, but they were also brilliant artists and crafters with vision.Even in the rough remains of these old mines, the grand works of long-vanished architects await rediscovery. Some of these forgotten Dwarf-works push the boundaries between craftsmanship and magic.The Forgotten Treasury stands draped in wafting webs. Rubble crowds the floor. The rotting remains of dead Dwarves lie scattered where they fell at the feet of berserk Orcs. It is a vault, but also a tomb and a battleground now. Those who venture into this instance face fierce and crazed foes.But the battle will be fought under the mystifying lights of a bright crystal, beneath the eyes of grand statues with glowing axes, and at the feet of a proud Dwarf-lord. This vault’s greatest treasure may be the details of its own construction. Let any would-be savior of Moria who laments the greed of Khazad-dûm during a dark walk through the Silvertine Lodes also remember the Dwarves’ vision and majesty. They took great wealth from the earth, but they treasured it too.

        5. Halls of Crafting

          Halls of Crafting

          Participants: 6

          At the height of Durin's power in Khazad-dûm, the Halls of Crafting were the home of the greatest dwarf-craftsmen in the history of Durin's Folk. While not as powerful as the Heart of Fire, where Mithril was refined and forged, it was the most prolific of the dwarf-forges of Khazad-dûm. When Khazad-dûm fell to the onslaught of the Balrog, Orcs swarmed the Halls, and they were lost forever.Now, the Orcs of Mazog have rekindled the ancient forges to produce arms and armour for their hordes as they muster to repel the return of Durin's Folk and mount an attack upon the Elves of Lothlórien. Only the Halls of Crafting contain the facilities necessary to outfit the legions of Moria.

        6. Sixteenth Hall

          Sixteenth Hall

          Participants: 6

          The dread malady that spreads among the servants of the Enemy in Moria is strong in the Sixteenth Hall. Whatever nameless thing dwells there has entrapped many an Orc to its service, poisoning their minds and controlling their actions.

        7. Skûmfil

          Skûmfil

          Participants: 6

          Since the overthrow of Moria, the Orcs have disposed of their dead in the great chasm they call Skûmfil. Over the ages, the rotting pile of carcasses and filth that has accumulated there has also attracted many foul and disgusting creatures, from the vile Gredbyg to the scavenging Kergrim....

        8. The Grand Stair

          The Grand Stair

          Participants: 6

          In elder days, this place once served as a grand portal to many levels and halls within Moria, but since the ruin of Moria, it has become a den of many Orc-tribes. Mazog, he who rules the Orcs of Moria, exacts his tribute here through his minion, Igash.

        9. The Mirror-halls of Lumul-nar

          The Mirror-halls of Lumul-nar

          Participants: 3

          To bring life back to the gardens of Moria, the Iron Garrison has crafted great mirrors and placed them upon the pinnacle of Zirakzigil. The light has failed, however, and the dwarves seek to learn why their mirrors do not reflect it as they once did.

        10. The Water Wheels: Nalâ-dûm

          The Water Wheels: Nalâ-dûm

          Participants: 3

          Deep in the abysses of Moria, the dwarves had once crafted a great waterway to bring water in from the mountains. Something now blocks the great wheels from turning, causing the Iron Garrison concern.

      3. Rhovanion

        Rhovanion

        Participants:
        No description available.
        1. Dol Guldur

          Dol Guldur

          Participants:

          The stronghold of Sauron in the southern regions of Mirkwood, where he dwelt in secret as the Necromancer, until discovered by the Wise. When they assaulted him, he withdrew to Mordor, but the Nazgûl soon returned to reclaim Dol Guldur.

          1. Dungeons of Dol Guldur

            Dungeons of Dol Guldur

            Participants: 3

            The Dungeons of Dol Guldur are famed for their terror. Thrain, father of Thorin Oakenshield, perished here... though not before passing his legacy to Gandalf the Grey...

          2. Sammath Gûl

            Sammath Gûl

            Participants: 6

            Sammath Gûl are the chambers once occupied by the Dark Lord Sauron in the guise of the Necromancer of Mirkwood. Stained by his presence, few now dare enter here...

          3. Sword-hall of Dol Guldur

            Sword-hall of Dol Guldur

            Participants: 3

            The Sword-hall of Dol Guldur (Sâd-en-Dagor) is in the central training hall of the Enemy's minions, overseen by three terrible champions of the Dark Lord...

          4. Warg-pens of Dol Guldur

            Warg-pens of Dol Guldur

            Participants: 3

            The Warg-pens of Dol Guldur are where the hounds of the Dark Lord are bred, trained, and kept. Here, goblin-keepers care for the matron of the pack...

        2. Roots of Fangorn

          Roots of Fangorn

          Participants: 6

          A dread spider queen, long ago banished beneath the misty mountains, has returned to wreak her vengence upon the ents of the forest. Even now her brood poisons the roots of ancient Fangorn, in caverns far below.

        3. The Bells of Dale

          The Bells of Dale

          Participants: 6

          Aid will not come to the Men of Gondor form the North, for in these last days of the Third Age, war has come to the foot of Erebor. Easterlings answering the call of the Dark Lord prepare to besiege Dale and the Lonely Mountain. The only comfort is that Mordor's host will also be bereft of these forces.

        4. The Road to Erebor

          The Road To Erebor

          Participants:

          Gandalf the Grey is troubled by recent stirrings in the East. He wonders what has become of his allies and enemies of the past.

          1. Iorbar's Peak

            Iorbar's Peak

            Participants: 3

            A stone-giant dwelling upon Iorbar's Peak has taken an egg from the eyries of the Great Eagles. Gwaihir the Windlord has requested that you brave the storms of the mountain and safely secure the egg before it becomes the giant's next meal.

          2. Seat of the Great Goblin

            Seat of the Great Goblin

            Participants: 3

            The denizens of Goblin-town have remained long in disarray after the death of the Great Goblin and their defeat at the Lonely Mountain. Whispers have travelled throughout the Misty Mountains of a new Great Goblin, a leader who return could spell doom for the Free Peoples Middle-earth.

          3. Webs of the Scuttledells

            Webs of the Scuttledells

            Participants: 3

            The Great Spiders of Mirkwood have begun to stir again, and the Elves of Thranduil, King of Mirkwood seek to learn the cause. What dire darkness has arisen within the wood to summon forth such evil?

    6. Quest

      Quest

      Participants: 2, 3, 6
      No description available.
      1. Class Quest

        Class quest

        Participants: 2, 3, 6
        No description available.
  3. Raid

    Raid

    Participants: 12, 24
    No description available.
    1. Open Landscape Raids

      Open Landscape Raids

      Participants:
      No description available.
      1. Bogbereth

        Bogbereth

        Participants: 12, 24

        Lunathron told you of a great, vile spider, Bogbereth, which hunts in Himbar.

      2. The Master of Imlad Balchorth

        The Master of Imlad Balchorth

        Participants: 12, 24

        Eiláf believes that the sorcerer Ferndúr concerns himself with the fell spirits that inhabit the area not far from the Cauldron of Death.

    2. Erebor

      Erebor

      Participants:
      No description available.
      1. The Road to Erebor

        The Road to Erebor

        Participants:
        No description available.
        1. Flight to the Lonely Mountain

          Flight to the Lonely Mountain

          Participants: 12

          The Ring has passed beyond my vision into the pass of Cirith Ungol. Dale has fallen in the North, and the survivors of the siege are retreating to the Lonely Mountain, with the Easterling forces not far behind them....

        2. The Fires of Smaug

          The Fires of Smaug

          Participants: 12

          The dwarves of Erebor wish to send forth ravens with news of the Battle of Dale and to request aid, but the Easterlings have constructed a device of great evil to smoke the dwarves out of the Lonely Mountain....

        3. The Battle For Erebor

          The Battle For Erebor

          Participants: 12

          The Easterlings in the North are dismayed by the news of defeats in the South, and the time has come to break the siege of Erebor. However, Sauron's champions await you at the gateway to the Lonely Mountain....

    3. Eriador

      Eriador

      Participants:
      No description available.
      1. Draigoch's Lair

        Draigoch's Lair

        Participants: 12, 24

        Welcome, Thieves. I can smell the dread in your sweat. I hear the whistle of fear in your breath and feel the fluttering of your little hearts as they race in your chests. But come now, why do you fear? There is plenty of treasure here…enough for all, and more to spare.

      2. Helegrod

        Helegrod

        Participants: 12, 24

        Helegrod... Once a dwarf-hold in the Misty Mountains, until the coming of a great dragon. Though the dragon has long since perished, and the ice of many long winters has engulfed the ruins, rumours out of the North speak of a terrible shadow returning to the frozen halls...

        1. Helegrod: Giant wing

          Giant wing

          Participants: 12

          Helegrod... Once a dwarf-hold in the Misty Mountains, until the coming of a great dragon. Though the dragon has long since perished, and the ice of many long winters has engulfed the ruins, rumours out of the North speak of a terrible shadow returning to the frozen halls...

        2. Helegrod: Spider wing

          Spider wing

          Participants: 12

          Helegrod... Once a dwarf-hold in the Misty Mountains, until the coming of a great dragon. Though the dragon has long since perished, and the ice of many long winters has engulfed the ruins, rumours out of the North speak of a terrible shadow returning to the frozen halls...

        3. Helegrod: Drake wing

          Drake wing

          Participants: 12

          Helegrod... Once a dwarf-hold in the Misty Mountains, until the coming of a great dragon. Though the dragon has long since perished, and the ice of many long winters has engulfed the ruins, rumours out of the North speak of a terrible shadow returning to the frozen halls...

        4. Helegrod: Dragon wing

          Dragon wing

          Participants: 24

          Helegrod... Once a dwarf-hold in the Misty Mountains, until the coming of a great dragon. Though the dragon has long since perished, and the ice of many long winters has engulfed the ruins, rumours out of the North speak of a terrible shadow returning to the frozen halls...

      3. Ost Dunhoth

        Ost Dunhoth

        Participants: 12

        From behind the walls of Ost Dunhoth, a terrible foe sends his malice out into Middle-earth. Gortheron, greatest of the Gaunt-lords, must be defeated before his plans can come to fruition...

      4. The Rift of Nûrz Ghâshu

        The Rift of Nûrz Ghâshu

        Participants: 12

        In the far northeast corner of Angmar, the Angmarim in their desperation have opened a long-sealed door and begun mining for obsidian and iron in a place simply known as The Rift. They have uncovered long since forgotten tales and evils. The Rangers of Gath Forthnír, led by the Elf-lord Iorelen, are now keeping tabs on this expedition and need your help!Within the Rift of Nûrz Ghâshu, Angmar mines for the ore they need to arm their legions. In their search for iron, they have uncovered the home of the Eldgang, as well as a hidden evil, ancient beyond knowledge....

        1. The Rift: Part 1 - Barz, Zurm and Frûz

          Part 1 - Barz, Zurm and Frûz

          Participants: 12

          In the far northeast corner of Angmar, the Angmarim in their desperation have opened a long-sealed door and begun mining for obsidian and iron in a place simply known as The Rift. They have uncovered long since forgotten tales and evils. The Rangers of Gath Forthnír, led by the Elf-lord Iorelen, are now keeping tabs on this expedition and need your help!Within the Rift of Nûrz Ghâshu, Angmar mines for the ore they need to arm their legions. In their search for iron, they have uncovered the home of the Eldgang, as well as a hidden evil, ancient beyond knowledge....

        2. The Rift: Part 2 - Zogtark, Narnûlubat and Shadow-Eater & Stone-Biter

          Part 2 - Zogtark, Narnûlubat and Shadow-Eater & Stone-Biter

          Participants: 12

          In the far northeast corner of Angmar, the Angmarim in their desperation have opened a long-sealed door and begun mining for obsidian and iron in a place simply known as The Rift. They have uncovered long since forgotten tales and evils. The Rangers of Gath Forthnír, led by the Elf-lord Iorelen, are now keeping tabs on this expedition and need your help!Within the Rift of Nûrz Ghâshu, Angmar mines for the ore they need to arm their legions. In their search for iron, they have uncovered the home of the Eldgang, as well as a hidden evil, ancient beyond knowledge....

        3. The Rift: Part 3 - Thrang

          Part 3 - Thrang

          Participants: 12

          In the far northeast corner of Angmar, the Angmarim in their desperation have opened a long-sealed door and begun mining for obsidian and iron in a place simply known as The Rift. They have uncovered long since forgotten tales and evils. The Rangers of Gath Forthnír, led by the Elf-lord Iorelen, are now keeping tabs on this expedition and need your help!Within the Rift of Nûrz Ghâshu, Angmar mines for the ore they need to arm their legions. In their search for iron, they have uncovered the home of the Eldgang, as well as a hidden evil, ancient beyond knowledge....

        4. Part 4 - Thaurlach & the Ever-Seer

          Part 4 - Thaurlach & the Ever-Seer

          Participants: 12

          In the far northeast corner of Angmar, the Angmarim in their desperation have opened a long-sealed door and begun mining for obsidian and iron in a place simply known as The Rift. They have uncovered long since forgotten tales and evils. The Rangers of Gath Forthnír, led by the Elf-lord Iorelen, are now keeping tabs on this expedition and need your help!Within the Rift of Nûrz Ghâshu, Angmar mines for the ore they need to arm their legions. In their search for iron, they have uncovered the home of the Eldgang, as well as a hidden evil, ancient beyond knowledge....

    4. Moria

      Moria

      Participants:
      No description available.
      1. Dâr Narbugud

        Dâr Narbugud

        Participants: 12

        The Elves of Lórien have uncovered Dâr Narbugud, the lair of the Mistress of Pestilence, the vile creature responsible for the plague spreading among the creatures of Moria. What heroes will overthrow the queen of the nameless? Who will put an end to her plague?

      2. Filikul

        Filikul

        Participants: 12

        Hasta went forward to discover the meanings of the Strange Happenings which occurred but weeks before. He has not returned, and his companions are becoming worried that something may have happened to him...

      3. Vile Maw

        Vile Maw

        Participants: 12

        Whither did the Watcher in the Water flee when it was driven from its lake? The Vile Maw would be my guess. Beneath the waters of the dark floos are ways which lead into the black depths of Moria...

    5. Rhovanion

      Rhovanion

      Participants:
      No description available.
      1. Barad Guldur

        Barad Guldur

        Participants: 12

        Barad Guldur is the chief tower of Dol Guldur. From here, the Necromancer once viewed Greenwood the Great. Now the Lieutenant of Dol Guldur forays from this perch in search of the Company of the Ring...

      2. The Tower of Orthanc

        The Tower of Orthanc

        Participants: 12

        Welcome to the ring of Isengard, heroes. I have watched your progress with great interest. Prove yourselves worthy and I shall share with you the secrets of Middle-earth...

  4. Skirmish

    Skirmish

    Participants:
    No description available.
    1. Assault on the Ringwraiths' Lair

      Assault on the Ringwraiths' Lair

      Participants: 2, 3, 6, 12

      The baileys of Dol Guldur are highly fortified, nearly impenetrable, and the finest of the Enemy's soldiers defend within. But before the rest of the fortress can be assaulted, these must be taken....

    2. Attack at Dawn

      Attack at Dawn

      Participants: 2, 3, 6, 12

      In the late evening hours, a small group of refugees sought refuge in the hidden Ranger-camp of Esteldín. These refugees were followed by a small group of goblin-scouts that quickly fled to Dol Dínen to bring word to their chief, Graug. Siniath the Ranger has asked you to seek out Graug and defeat him before he can spread word of the Esteldín's location. As you arrive near Dol Dínen, the first rays of false dawn can be seen overhead.

    3. Battle of the Deep-way

      Battle of the Deep-way

      Participants: 2, 3, 6, 12

      Bori's failed raid upon Zabadgathol has brought the wrath of the Orcs down upon the dwarves. The encampment at the Deep-way faces a terrible onslaught from Mazog's horde. Are the Longbeards strong enough to face the challenge?

    4. Battle of the Twenty-first Hall

      Battle of the Twenty-first Hall

      Participants: 2, 3, 6, 12

      In the aftermath of the raid upon Zabadgathol, Mazog sets his strength against Durin's Folk, assaulting many key encampments. If the Twenty-first Hall falls, then the advantage falls to Mazog's Orcs.

    5. Battle of the Way of Smiths

      Battle of the Way of Smiths

      Participants: 2, 3, 6, 12

      With the revelation of Zigilburk, Mazog knows that the Heart of Fire has been discovered and seeks to claim the forge for his own. In the Way of Smiths, the dwarves must stem the flood of darkness and prevent the Heart of Fire from falling to the Orcs.

    6. Breaching the Necromancer's Gate

      Breaching the Necromancer's Gate

      Participants: 2, 3, 6, 12

      Dol Guldur is a labyrinth of tight hallways and open courtyards. The Necromancer's Gate marks the entry into the heart of the fortress....

    7. Defence of The Prancing Pony

      Defence of The Prancing Pony

      Participants: 2, 3, 6, 12

      The inhabitants of Bree have spent the occupation holed up within The Prancing Pony. Angered at their uprising, the brigands have decided to burn them out....

    8. Ford of Bruinen

      Ford of Bruinen

      Participants: 2, 3, 6, 12

      The forces of evil have marched up to the bank of the Bruinen and waited for the sign to attack. Dark clouds roll in as a great storm approaches. If the Ford falls, Rivendell shall not be far behind it. The battle is nearly upon you....

    9. Protectors of Thangúlhad

      Protectors of Thangúlhad

      Participants: 2, 3, 6, 12

      What was once an important fortification of the Enemy is now held by a small band of Elves. Unfortunately, the Enemy is marching there in force. Fortunately, some of the ballistae and catapults still function....

    10. Rescue in Nürz Ghâshu

      Rescue in Nürz Ghâshu

      Participants: 2, 3, 6, 12

      Taken by some madness, Golodir has ventured into the Rift. The air is thick with menace, and the stench of Thaurlach lingers...

    11. Siege of Gondamon

      Siege of Gondamon

      Participants: 2, 3, 6, 12

      The Dourhands have forged an alliance with the Blue Crag goblins and have laid siege to Gondamon for nearly two weeks. The final assault will be launched soon....

    12. Stand of Amon Sûl

      Stand of Amon Sûl

      Participants: 2, 3, 6, 12

      Not long ago a great battle was fought upon the peak of Weathertop between Gandalf the Grey and the Nine. Evil has been drawn to Amon Sûl, where the Ranger Candaith seeks to hold the hill for the Rangers of the North....

    13. Storm on Methedras

      Storm on Methedras

      Participants: 2, 3, 6, 12

      While the Grey Company journeyed south to the aid of Aragorn, we came upon a Dunlending hag named Gwyllion, called the Old Woman of the Mountain. She sought to raise an army of ancient evil to aid th White Hand against Rohan...it was our duty, Amlan and mine, to keep her at bay….

    14. Strike against Dannenglor

      Strike against Dannenglor

      Participants: 2, 3, 6, 12

      Here at Dannenglor, the Enemy holds and interrogates those they have captured in battle. The prisoners must be rescued swiftly...!

    15. Survival: Barrow-downs

      Survival: Barrow-downs

      Participants: 2, 3, 6, 12

      Those who have long haunted the Barrow-downs at the command of the Witch-King are angered by your intrusion. Surviving is the least of your newfound concerns...

    16. The Battle in the Tower

      The Battle in the Tower

      Participants: 2, 3, 6, 12

      The time has come for the last assault upon the fortress of Dol Guldur. The fighting begins even as a smaller force enters the citadel in secret, prepared to face their final foe...

    17. The Icy Crevasse

      The Icy Crevasse

      Participants: 2, 3, 6, 12

      A powerful sorceror from Angmar seeks to drive the frozen winds of Forochel south into Evendim, freezing the lake and allowing a great army to mark on Tinnudir....

    18. Thievery and Mischief

      Thievery and Mischief

      Participants: 2, 3, 6, 12

      While war raged in the South and the Rangers of the North were absent, brigands and ruffians took an opportunity to wrest control of Bree....

    19. Trouble in Tuckborough

      Trouble in Tuckborough

      Participants: 2, 3, 6, 12

      Brigands and goblins are laying siege to the Great Smials. Food supplies are low, and time is running short...

  5. Player vs Monster Player

    Player vs Monster Player

    Participants: 2, 3, 6, 12, 24
    No description available.
    1. Player vs Monster Player: Creep

      Creep

      Participants: 2, 3, 6, 12, 24

      Join Saurons forces in Ettenmoors.

      1. The Delving of Frór

        The Delving of Frór

        Participants: 2, 3, 6, 12, 24
        No description available.
    2. Player vs Monster Player: Freep

      Freep

      Participants: 2, 3, 6, 12, 24
      No description available.
      1. The Delving of Frór

        The Delving of Frór

        Participants: 2, 3, 6, 12, 24
        No description available.
  6. Social

    Social

    Participants: Unlimited
    No description available.
    1. Chicken play

      Chicken play

      Participants: Unlimited, 2, 3, 6, 12, 24
      No description available.
    2. Crafting

      Crafting

      Participants: Unlimited
      No description available.
    3. Kin event

      Kin event

      Participants: Unlimited
      No description available.
    4. Kin meeting

      Kin meeting

      Participants: Unlimited
      No description available.
    5. Region event

      Region event

      Participants: Unlimited
      No description available.
    6. Role-play

      Role-play

      Participants: Unlimited
      No description available.
    7. The Laurelin Alliance

      The Laurelin Alliance

      Participants: Unlimited
      No description available.
  7. Real Life Social Happening

    Real Life Social Happening

    Participants: Unlimited
    No description available.
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